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I mean, those walls are out there eventually, but I've been playing this game non-stop for over a week now and haven't come close to hitting the map's limits. You never feel constrained, like you need to pack a certain area in because you'll run into an invisible wall. It gets to the point where you can start building satellite communities just for the hell of it, because your primary city is so damn big. Skylines begins small, but as your city grows, you're able to unlock more and more of the surrounding countryside. If you despised SimCity for its tiny scale, this is not a tiny game. Straight roads, curved roads, designated office blocks, districts with their own tax rules, it's all at your fingertips. Never before have I felt like I could just walk up to an enormous tract of land, open up some tools and just.build whatever I wanted, however I wanted. Good news first! If you play city-building games to, well, build cities, this is the best you can get. Regardless of what you've been hoping for, whether you've been interested in Skylines because of the developer's pedigree (they made the excellent Cities In Motion) or to fill a Maxis-sized hole in your library, I've got some news. So there's a surprising amount of excitement and expectation for Colossal's attempt at fixing SimCity's mistakes. The People want a good city-building game to play, and it's been a long time since they got one. Cities: Skylines is a game coming in hot.
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